Druid Abilities and Spells (Seeker - Levels 0 - 5th):

Modification-Point Cost: 2

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells. Return to top

 

Prerequisites for this class:

Seeker Abilities: "Magical Prowess", "Metaphysical Studies" and "Nature Awareness (Gifted)".

Trade-Skills: "Farmer", "Herbalist" and "Survivalist"

 

%Roll: Druid Abilities and Spells: 10

01-10:   Canopy              (Spell)     (Modification-Point cost: 2)   Create a dome that protects from weather conditions.

11-20:   Color Scent        (Spell)    (Modification-Point cost: 2)   Color and Scent clay.

21-30:   Compass            (Ability)  (Modification-Point cost: 2)   Have a good chance to know True North.

31-40:   Cub                    (Spell)     (Modification-Point cost: 2)   Chance of finding a lone bear or wolf cub.

41-50:   Entangle            (Spell)     (Modification-Point cost: 2)   Cause the foliage to hinder the movement of another.

51-60:   Green Silk         (Spell)     (Modification-Point cost: 2)   Create a thread-like strand to use as a marker.

61-70:   Night Sounds     (Ability)  (Modification-Point cost: 4)   Create night sounds in an area.

71-80:   Scrub Food        (Spell)     (Modification-Point cost: 2)   Create food from foliage.

81-90:   Swiftmane         (Spell)      (Modification-Point cost: 2)   Increases the movement of the targeted for a time.

91-00:   Wild Message  (Spell)      (Modification-Point cost: 2)   Create a secreted message from nature.

 

 

Canopy (Seeker Spell (level 0 - 5th) Return to top

 

Create a dome that protects from weather conditions.

Modification-Point Cost (M.P.C.) - : 2

Prerequisites ----------------------------- : Seeker Abilities: "Magical Prowess"

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

15' diameter (1 space and all connecting spaces around that space).

Height at the zenith of the dome Canopy: 5'

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1-D8 hours (+1 hour per 3 levels advanced).

Effect Time:

3 turns (15 seconds).

Explanation:

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Forms foliage into a dome-like canopy that will do the following:

Common Rain and snow-block.

Shade.

Common wind-break.

Note:

If +5 spell-points are added, above the initial cost of the spell, it will give complete coverage from major winds, rain, sun, snow, hail, etc. This can be done multiple times, as mentioned in "Special".

Hand Movement:

Two hands

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

3 spaces (15').

Resting Time:

None.

Special:

If another Canopy is cast within 1 space (5') of another, they will connect by a foliage tunnel, thus expanding this spell's effect.

 

If another Canopy is cast directly on top of another Canopy, it will increase its height and diameter by 5'. This can be done multiple times to create a spacious shelter.

Spell Preparation:

Only that there is enough foliage to created Canopy.

Spell-points to cast:

2

Susceptibilities:

Not applicable.

Value:

200 white-gold

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Color Scent (Seeker Spell (level 0 - 5th) Return to top

 

Color and Scent clay.

Modification-Point Cost (M.P.C.) - : 2

Prerequisites ----------------------------- : Seeker Abilities: "Magical Prowess"

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

Two handfuls of clay or mud.

 

Note:

If 10 spell-points are added into the initial casting of this spell, the "Area of Effect" will increace to 100 handfuls of mud or clay.

Avoidance-Roll:

None.

Casting Time:

Instant.

Damage:

None.

Duration:

3 hours (+1 hour per 5 levels advanced).

Effect Time:

Instant.

Explanation:

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Cast this spell on clay or mud and it will color and scent it as the Druid wishes, masking the natural scent of the one it is rubbed on.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5').

Resting Time:

None.

Special:

None.

Spell Preparation:

Only that there is enough mud or clay to cast this spell on.

Spell-points to cast:

2

Susceptibilities:

Not applicable.

Value:

100 white-gold

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Compass (Seeker Ability (level 0 - 5th) Return to top

 

Have a good chance to know True North.

Modification-Point Cost (M.P.C.) - : 2

Prerequisites ----------------------------- : Seeker Abilities: "Magical Prowess"

Ability-points to invoke:

2

Area of Effect:

Druid only.

Avoidance-Roll:

Yes: vs. "Wisdom".

 

If successful, this ability will enlighten the Druid as to which way is True North.

Casting Time:

Instant.

Damage:

None.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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After invoking this ability, if the Druid makes a successful avoidance-roll, he or she will know which way is True North.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

N/A

Notes:

None.

Range:

Druid only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

None. This is an ability.

Susceptibilities:

Not applicable.

Value:

50 white-gold

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Cub (Seeker Spell (level 0 - 5th) Return to top

 

Druid will have a chance of searching out and finding a lone bear or wolf cub.

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Seeker Abilities: "Magical Prowess"

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

See: "Range".

Avoidance-Roll:

None. See: "Explanation".

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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The druid will have a 50% chance (+1% chance per level advanced) to receive an empathetic feeling, drawing him or her to a lone and helpless bear or wolf cub.

 

Chance for a lone and helpless bear or wolf cub to be within the "Range" of the spell: 10%

 

%Roll: Type of Cub located:

01-50:   Bear

51-00:   Wolf

 

Upon sighting the druid, this cub will bond with the druid, thus becoming, in essence, family. The Druid will have the following abilities to both understand and protect his or her cubs:

 

Language of the Cub:

One moon after bonding together the cub will begin to understand what the druid is verbally saying, and the druid will begin to understand what the cub is saying.

 

This communication will be simple at first (one word only).As each moon passes, an additional word will be added, so that more consecutive words can be stated and understood by both the cub and the druid.

 

While this communication seems normal to the cub and the druid, to others it will seem guttural and strange. This ability will not extend to any other than the Druid's personal Cubs.

 

Physical Advocate:

The druid may take damage for his or her own cub, but the cub must be within range if the Druid's power to assist it.

 

Amount of damage a Druid can take for his or her cub: 1-D6 +3 points (+1-D6 +3 points per 3 levels the druid has advanced).

                                

Range: 1 league (+1 league per 3 levels advanced).

Maximum Range: None.

 

When a Cub is wounded, or injured, the druid will feel the injury, and can take on the harm a Cub would suffer. The druid will not know the extent of the injury a Cub is about to take, but if the Cub would be slain by the injury, the Druid will not be able to take on the injury.

 

Note: Cubs will always stop just within the range of this powerful bond, to wait for the druid's consent to proceed outside the protective area. If consent is not given, cubs will not continue.

Hand Movement:

None.

Healing:

None.

Immunities:

Only an "Animal" class bear or wolf.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 league (3 miles).

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

 

Note:

The spell-point used to find this cub will be permantly lost (willingly given) in trade for the cub, but only if a cub is successfully located.  Once done, the 2 spell-points are forever gone (even if the cub dies).

Susceptibilities:

Not applicable.

Value:

300 white-gold

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Entangle (Seeker Spell (level 0 - 5th) Return to top

 

Cause the foliage to hinder the movement of another.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Druid

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

One target.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

1-D4 turns.

Effect Time:

Instant.

Explanation:

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Cause all the foliage in the immediate area to hinder the movement of the target of your spell. When this spell is cast the targeted will have a -2 movement per turn for the “Duration” of the spell.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Organic creatures are not effected by this spell.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 space (5') x the caster's Awareness (i.e., If the caster has a 20 awareness, the range = 20 spaces).

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

Not applicable.

Value:

800 white-gold

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Green Silk (Seeker Spell (level 0 - 5th) Return to top

 

Druid can create a thread-like strand to use as a marker.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Druid

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

1 league (3 miles) x the level of the Druid.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

Permanent until Druid wishes to cancel the spell. Other ways that Green Silk can be cancelled: Electricity and Fire will destroy this spell.

Effect Time:

Instant.

Explanation:

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This spell will enable the Druid to touch a finger to a spot on a tree and then to another tree. This will create a thin, luminescent, thread-like, strand visible only to a Druid who has this ability. This strand is used for traveling distances without getting lost.

Hand Movement:

One hand.

Healing:

Not applicable.

Immunities:

Not applicable.

Maximum Adjustment:

None.

Notes:

Green Silk can only be used if the "Range" can reach from one tree to the next, and can only be used on living trees.

Range:

Touch.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2 While each Green Silk is in effect, spell-points used to create it will not regenerate.

Susceptibilities:

Not applicable.

Value:

200 white-gold

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Night Sounds (Seeker Ability (level 0 - 5th) Return to top

 

Create night sounds in an area.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Druid

Ability-Points to Invoke:

2

Ability Preparation:

It must be nightfall to cast this spell.

Area of Effect:

60 spaces (300') all about the caster.

Avoidance-Roll:

None.

Casting Time:

Instant

Damage:

None.

Duration:

1 minute (12 turns) (+ 1-D12 turns per scroll memorized.

Effect Time:

Instant.

Explanation:

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The Druid can create any sound he or she has heard before, but only when it is night.

 

The impact of Night Sounds will be situational and up to the decision of the G.M.

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

This spell will not work, unless it is night.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster. The caster will be the center-point of Night Sounds..

Resting Time:

None.

Special:

None.

Spell Preparation:

This is an ability.

Spell-points to cast:

This is an ability.

Susceptibilities:

Not applicable.

Value:

200 white-gold

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Scrub Food (Seeker Spell (level 0 - 5th) Return to top

 

Druid creates food from a handful of leaves, a few pine cones, or gathered twigs.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Druid

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

See: "Explanation".

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

Permanent. Scrub Food is permanent until eaten or destroyed.

Effect Time:

Instant.

Explanation:

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Create food from a handful of leaves, a few pine cones, or gathered twigs. The amount of food created will be enough to sustain an average sized Human for 1 day.

Hand Movement:

Two hands.

Healing:

Not applicable.

Immunities:

Only dead foliage can be transformed into Scrub Food.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

None.

Special:

None.

Spell Preparation:

Leaves, pine cones and twigs are gathered and held by the Druid.

Spell-points to cast:

2

Susceptibilities:

Not applicable.

Value:

300 white-gold

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Swiftmane (Seeker Spell (level 0 - 5th) Return to top

 

Increases the movement of the targeted for a time.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Druid

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

Caster or targeted creature.

Avoidance-Roll:

None. Unwilling targets are not effected by this spell.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

1 hour (720 turns) + 1 hour per 5 levels advanced.

Effect Time:

Instant.

Explanation:

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This spell will give the targeted a +1 movement, +1 movement per 3 levels advanced.

 

After the spell has worn off, the targeted must make an avoidance-roll vs. "Constitution" or suffer a -1 constitution for 24 hours (excluding the
caster).

Hand Movement:

Two hands.

Healing:

Not applicable.

Immunities:

Only living targets can use this spell, with the exception of the caster.

Maximum Adjustment:

x2 movement of the creature Swiftmane is cast upon.

Notes:

None.

Range:

2 spaces (10')

Resting Time:

1 turn (5 seconds).

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

Not applicable.

Value:

800 white-gold

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Wild Message (Seeker Spell (level 0 - 5th) Return to top

 

Create a secret message from nature.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Druid

Ability-points to invoke:

N/A. This is a spell. See: "Spell-points to cast:"

Area of Effect:

1 space (5') will hold this message.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

Permanent until the same spell is cast to reveal the message.

Effect Time:

3 turns (15 seconds) to form into the hidden message desired by the druid.

Explanation:

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When this spell is cast, the Druid will create a message that can only be discerned by the casting of the same spell within eyeshot of it.

 

This message can be anything the druid wishes.

 

Once this spell reveals this message, all foliage that created this message will return to its original place, and the message will be gone.

Hand Movement:

Two hands.

Healing:

Not applicable.

Immunities:

None.

Maximum Adjustment:

N/A

Notes:

None.

Range:

1 space (5').

Resting Time:

None.

Special:

None.

Spell Preparation:

Only that there is foliage to work with (it can be live or dead foliage).

Spell-points to cast:

2

Susceptibilities:

Fire will destroy this message. Anything that destroys, or displaces, the foliage in the "Area of Effect" will destroy Wild Message.

Value:

25 white-gold

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